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Re: integrating ogre 3d right into a game engie Quotation 0 login to such as this publish Submit by crucio777 » Fri Oct twelve, 2012 three:00 pm i can be likely making use of physx or bullet (likely physx) i will likely be striking out networking for now if i needed to focus on parkour i must use physics , in any case i just observed all the rendering pipeline things it won't demonstrate how to use ogre 3d with a game engine or i am not looking at a thing
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bstone wrote:Ogre is actually a rendering engine. The best way you employ it by using a game engine is like this: you've got your game motor perform some fancy things, then notify Ogre what to render And the way; it renders a body and you can get again on your fancy game motor things.
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Caveat: I don't have anything cool from the showcase forum either so I shouldn't truly be hating on Other people for it
anyway as i have explained i don't want so as to add libraries to ogre rather i wish to integrate it with my game motor (that has by now commenced !)
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Re: integrating ogre 3d right into a game engie Estimate 0 login to similar to this write-up Write-up by bstone » Fri check here Oct 12, 2012 three:11 pm Ogre is usually a rendering engine. The best way you employ it by using a game motor is such as this: you've your game motor carry out some fancy stuff, then convey to Ogre what to render And just how; it renders a frame and you can get back to the extravagant game motor stuff.
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